VR Shooter Game
UNREAL ASSETS
Documentation
Add a new enemy (AI)
This documentation will guide you through the process of adding a new enemy AI to the VR Shooter project.
- Step 1: Create a New Blueprint Class
- Navigate to the following directory: [Content/VR_Shooter/Blueprints/AI].
- Right-click on the "BP_AI_Base" blueprint and select "Create Child Blueprint Class" from the context menu.
- A new blueprint class will be created. You can name it whatever you like, preferably something descriptive and related to the enemy type you are adding.
- Step 2: Customize the New Blueprint Class
- Open the newly created blueprint class by double-clicking on it.
- In the Blueprint Editor, go to the "Viewport" tab to access the visual representation of the enemy.
- Locate and select the "Mesh" component in the viewport.
- In the Details panel, set the desired skeletal mesh for your enemy. This mesh will define the visual appearance of the enemy in the game.
Congratulations! You have successfully added a new enemy AI to the VR Shooter project. Remember to test and refine the enemy's behavior and interactions with the player to ensure a challenging and engaging gameplay experience.